binds...
	* ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node)
	* ctrl + m3 texture painting by drag
misc...
	* fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock)
	* preferences->display->entities->Names Display Distance (in cam) def = 512u
	* always show selected/childSelected entity names (unselected is optional)
	* fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
This commit is contained in:
Garux
2017-08-02 09:39:45 +03:00
parent 62ccd942e5
commit 697d2714d6
18 changed files with 177 additions and 27 deletions

View File

@@ -126,6 +126,8 @@ virtual void setLightRadii( bool lightRadii ) = 0;
virtual bool getLightRadii() = 0;
virtual void setShowNames( bool showNames ) = 0;
virtual bool getShowNames() = 0;
virtual void setShowNamesDist( int dist ) = 0;
virtual int getShowNamesDist() = 0;
virtual void setShowTargetNames( bool showNames ) = 0;
virtual bool getShowTargetNames() = 0;
virtual void setShowAngles( bool showAngles ) = 0;