Radiant:
binds... * ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node) * ctrl + m3 texture painting by drag misc... * fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock) * preferences->display->entities->Names Display Distance (in cam) def = 512u * always show selected/childSelected entity names (unselected is optional) * fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
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@@ -126,6 +126,8 @@ virtual void setLightRadii( bool lightRadii ) = 0;
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virtual bool getLightRadii() = 0;
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virtual void setShowNames( bool showNames ) = 0;
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virtual bool getShowNames() = 0;
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virtual void setShowNamesDist( int dist ) = 0;
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virtual int getShowNamesDist() = 0;
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virtual void setShowTargetNames( bool showNames ) = 0;
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virtual bool getShowTargetNames() = 0;
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virtual void setShowAngles( bool showAngles ) = 0;
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