Garux 697d2714d6 Radiant:
binds...
	* ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node)
	* ctrl + m3 texture painting by drag
misc...
	* fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock)
	* preferences->display->entities->Names Display Distance (in cam) def = 512u
	* always show selected/childSelected entity names (unselected is optional)
	* fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
2017-08-02 09:39:45 +03:00
2017-08-02 09:25:58 +03:00
2017-08-01 14:23:38 +03:00
2017-08-02 09:12:17 +03:00
2017-08-02 09:39:45 +03:00
2017-08-02 09:38:53 +03:00
2017-08-02 09:39:45 +03:00
2017-08-02 09:39:45 +03:00
2012-04-02 11:46:02 +02:00
2017-08-02 09:32:49 +03:00
2017-08-02 09:25:58 +03:00
2011-08-27 17:08:46 +02:00
2017-08-01 14:23:38 +03:00
2009-03-09 13:27:02 +00:00
2009-03-09 13:27:02 +00:00
2012-03-27 12:03:21 +02:00
2012-06-12 17:09:26 +02:00
2010-04-17 21:02:26 +02:00
2010-04-17 21:02:26 +02:00
2008-09-13 18:28:57 +00:00
2008-09-13 18:28:57 +00:00
2012-03-01 11:25:48 +01:00
2012-01-23 20:49:53 +01:00
2008-09-13 18:28:57 +00:00
2008-09-13 18:28:57 +00:00
2017-08-02 09:32:49 +03:00
2010-08-29 20:47:06 +02:00
2010-11-18 10:30:36 +01:00
2017-08-01 13:26:50 +03:00
Description
The open-source, cross-platform level editor for id Tech based games.
32 MiB
Languages
C++ 68.7%
C 24.1%
Python 1.7%
CMake 1.3%
Java 1%
Other 2.8%