Radiant:
binds... * ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node) * ctrl + m3 texture painting by drag misc... * fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock) * preferences->display->entities->Names Display Distance (in cam) def = 512u * always show selected/childSelected entity names (unselected is optional) * fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
This commit is contained in:
@@ -219,7 +219,7 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
|
||||
renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
|
||||
renderer.addRenderable( m_aabb_solid, localToWorld );
|
||||
renderArrow( renderer, volume, localToWorld );
|
||||
if ( g_showNames ) {
|
||||
if ( g_showNames || selected ) {
|
||||
m_renderName.render( renderer, volume, localToWorld, selected );
|
||||
}
|
||||
}
|
||||
@@ -227,7 +227,7 @@ void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix
|
||||
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
|
||||
renderer.addRenderable( m_aabb_wire, localToWorld );
|
||||
renderArrow( renderer, volume, localToWorld );
|
||||
if ( g_showNames ) {
|
||||
if ( g_showNames || selected ) {
|
||||
m_renderName.render( renderer, volume, localToWorld, selected );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user