Radiant:
binds... * ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node) * ctrl + m3 texture painting by drag misc... * fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock) * preferences->display->entities->Names Display Distance (in cam) def = 512u * always show selected/childSelected entity names (unselected is optional) * fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
This commit is contained in:
@@ -150,7 +150,7 @@ void detach( scene::Traversable::Observer* observer ){
|
||||
|
||||
void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, bool childSelected, const AABB& childBounds ) const {
|
||||
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
|
||||
if ( g_showNames ) {
|
||||
if ( g_showNames || selected || childSelected ) {
|
||||
// don't draw the name for worldspawn
|
||||
if ( !strcmp( m_entity.getEntityClass().name(), "worldspawn" ) ) {
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user