binds...
	* ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node)
	* ctrl + m3 texture painting by drag
misc...
	* fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock)
	* preferences->display->entities->Names Display Distance (in cam) def = 512u
	* always show selected/childSelected entity names (unselected is optional)
	* fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
This commit is contained in:
Garux
2017-08-02 09:39:45 +03:00
parent 62ccd942e5
commit 697d2714d6
18 changed files with 177 additions and 27 deletions

View File

@@ -195,7 +195,7 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
m_renderOrigin.render( renderer, volume, localToWorld );
}
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
if ( g_showNames && !string_equal( m_named.name(), "misc_model" ) ) {
if ( ( g_showNames || selected ) && !string_equal( m_named.name(), "misc_model" ) ) {
m_renderName.render( renderer, volume, localToWorld, selected );
}
}