binds...
	* ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node)
	* ctrl + m3 texture painting by drag
misc...
	* fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock)
	* preferences->display->entities->Names Display Distance (in cam) def = 512u
	* always show selected/childSelected entity names (unselected is optional)
	* fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
This commit is contained in:
Garux
2017-08-02 09:39:45 +03:00
parent 62ccd942e5
commit 697d2714d6
18 changed files with 177 additions and 27 deletions

View File

@@ -1345,6 +1345,9 @@ void Texdef_transformLocked( TextureProjection& projection, std::size_t width, s
identity2stOriginal = matrix4_multiplied_by_matrix4( identity2stOriginal, identityCorrected );
}
else if( dot != dot ){ //catch QNAN: happens on scaling cuboid on Z and sometimes on rotating
return;
}
Matrix4 stTransformed2stOriginal = matrix4_multiplied_by_matrix4( identity2stOriginal, stTransformed2identity );