Radiant:
binds... * ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node) * ctrl + m3 texture painting by drag misc... * fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock) * preferences->display->entities->Names Display Distance (in cam) def = 512u * always show selected/childSelected entity names (unselected is optional) * fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
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@@ -1345,6 +1345,9 @@ void Texdef_transformLocked( TextureProjection& projection, std::size_t width, s
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identity2stOriginal = matrix4_multiplied_by_matrix4( identity2stOriginal, identityCorrected );
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}
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else if( dot != dot ){ //catch QNAN: happens on scaling cuboid on Z and sometimes on rotating
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return;
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}
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Matrix4 stTransformed2stOriginal = matrix4_multiplied_by_matrix4( identity2stOriginal, stTransformed2identity );
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