* fix rendering of direction arrow of group entities, when origin key is set
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@@ -178,12 +178,12 @@ public:
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renderer.PushState();
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renderer.Highlight( Renderer::ePrimitive );
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renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
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renderer.addRenderable( m_arrow, localToWorld );
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renderer.addRenderable( m_arrow, g_matrix4_identity );
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renderer.PopState();
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}
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else{
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renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
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renderer.addRenderable( m_arrow, localToWorld );
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renderer.addRenderable( m_arrow, g_matrix4_identity );
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}
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}
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}
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@@ -205,11 +205,11 @@ public:
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if( selected || childSelected ){
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renderer.PushState();
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renderer.Highlight( Renderer::ePrimitive );
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renderer.addRenderable( m_arrow, localToWorld );
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renderer.addRenderable( m_arrow, g_matrix4_identity );
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renderer.PopState();
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}
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else{
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renderer.addRenderable( m_arrow, localToWorld );
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renderer.addRenderable( m_arrow, g_matrix4_identity );
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}
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}
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}
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