Radiant:
binds... * shift + m3: apply texture name and alignment to selected primitives and faces (m3 was inconsistent + often required quite deep planning) * ctrl + shift + m3: also project tex from face to selection misc... * lazy cursor updates in clipper mode * update cursor immediately on clipper mode toggles * fixes and optimizations of entity names rendering; for instance: don't prerender textures for unneeded names FBO overlay fixes
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@@ -57,6 +57,9 @@ virtual bool fill() const = 0;
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virtual const Matrix4& GetViewport() const = 0;
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virtual const Matrix4& GetProjection() const = 0;
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virtual const Matrix4& GetModelview() const = 0;
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virtual const Matrix4& GetViewMatrix() const = 0; //viewproj
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virtual const Vector3& getViewer() const = 0;
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};
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class Cullable
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