binds...
	* shift + m3: apply texture name and alignment to selected primitives and faces (m3 was inconsistent + often required quite deep planning)
	* ctrl + shift + m3: also project tex from face to selection

misc...
	* lazy cursor updates in clipper mode
	* update cursor immediately on clipper mode toggles
	* fixes and optimizations of entity names rendering; for instance: don't prerender textures for unneeded names

	FBO overlay fixes
This commit is contained in:
Garux
2017-08-02 09:53:07 +03:00
parent e14027e117
commit 6eee961fcc
18 changed files with 239 additions and 131 deletions

View File

@@ -57,6 +57,9 @@ virtual bool fill() const = 0;
virtual const Matrix4& GetViewport() const = 0;
virtual const Matrix4& GetProjection() const = 0;
virtual const Matrix4& GetModelview() const = 0;
virtual const Matrix4& GetViewMatrix() const = 0; //viewproj
virtual const Vector3& getViewer() const = 0;
};
class Cullable