Radiant:
binds... * shift + m3: apply texture name and alignment to selected primitives and faces (m3 was inconsistent + often required quite deep planning) * ctrl + shift + m3: also project tex from face to selection misc... * lazy cursor updates in clipper mode * update cursor immediately on clipper mode toggles * fixes and optimizations of entity names rendering; for instance: don't prerender textures for unneeded names FBO overlay fixes
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@@ -49,6 +49,8 @@
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/// The "origin" key directly controls the entity's local-to-parent transform.
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const char EXCLUDE_NAME[] = "worldspawn";
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class Group
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{
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EntityKeyValues m_entity;
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@@ -84,7 +86,7 @@ Group( EntityClass* eclass, scene::Node& node, const Callback& transformChanged,
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_name_origin( g_vector3_identity ),
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m_renderName( m_named, m_name_origin ),
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m_renderName( m_named, m_name_origin, EXCLUDE_NAME ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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@@ -97,7 +99,7 @@ Group( const Group& other, scene::Node& node, const Callback& transformChanged,
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_name_origin( g_vector3_identity ),
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m_renderName( m_named, m_name_origin ),
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m_renderName( m_named, m_name_origin, EXCLUDE_NAME ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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@@ -150,11 +152,12 @@ void detach( scene::Traversable::Observer* observer ){
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, bool childSelected, const AABB& childBounds ) const {
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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if ( selected || childSelected || ( g_showNames && ( volume.fill() || aabb_fits_view( childBounds, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
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if ( m_renderName.excluded_not()
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&& ( selected || childSelected || ( g_showNames && ( volume.fill() || aabb_fits_view( childBounds, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) ) ) {
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// don't draw the name for worldspawn
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if ( !strcmp( m_entity.getEntityClass().name(), "worldspawn" ) ) {
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return;
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}
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// if ( !strcmp( m_entity.getEntityClass().name(), "worldspawn" ) ) {
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// return;
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// }
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// place name in the middle of the "children cloud"
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m_name_origin = childBounds.origin;
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