fix: crash in CSG::BrushDeleteSelected (again(likely-))
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@@ -463,6 +463,7 @@ void post( const scene::Path& path, scene::Instance& instance ) const {
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m_eraseParent = true;
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//globalOutputStream() << "Empty node?!.\n";
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}
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return;
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}
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}
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if( m_eraseParent && !Node_isPrimitive( path.top() ) && path.size() > 1 ){
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