q3map2 * add extra surfaceflags from quakelive

This commit is contained in:
Garux
2017-10-27 16:55:35 +03:00
parent 9b2109a5ee
commit 81c31337b5

View File

@@ -43,6 +43,18 @@
------------------------------------------------------------------------------- */
/* -------------------------------------------------------------------------------
Additional surface flags for Quake Live
------------------------------------------------------------------------------- */
#define Q_SURF_SNOWSTEPS 0x80000 // snow footsteps
#define Q_SURF_WOODSTEPS 0x100000 // wood footsteps
#define Q_SURF_DMGTHROUGH 0x200000 // Missile dmg through surface(?)
// (This is not in use atm, will
// probably be re-purposed some day.)
/* -------------------------------------------------------------------------------
@@ -53,7 +65,7 @@
{
"quakelive", /* -game x */
"baseq3", /* default base game data dir (FIXME what does quake live really use?) */
".q3a", /* unix home sub-dir (FIXME what does quake live really use?) */
".quakelive/quakelive/home", /* unix home sub-dir (FIXME what does quake live really use?) */
"quake", /* magic path word (FIXME where does quake live install to?) */
"scripts", /* shader directory */
64, /* max lightmapped surface verts */
@@ -145,6 +157,9 @@
{ "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
{ "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
{ "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
{ "snowsteps", 0, 0, Q_SURF_SNOWSTEPS, 0, 0, 0 },
{ "woodsteps", 0, 0, Q_SURF_WOODSTEPS, 0, 0, 0 },
{ "dmgthrough", 0, 0, Q_SURF_DMGTHROUGH, 0, 0, 0 },
{ "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
{ "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
{ "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },