q3map2 * add extra surfaceflags from quakelive
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@@ -43,6 +43,18 @@
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------------------------------------------------------------------------------- */
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/* -------------------------------------------------------------------------------
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Additional surface flags for Quake Live
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------------------------------------------------------------------------------- */
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#define Q_SURF_SNOWSTEPS 0x80000 // snow footsteps
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#define Q_SURF_WOODSTEPS 0x100000 // wood footsteps
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#define Q_SURF_DMGTHROUGH 0x200000 // Missile dmg through surface(?)
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// (This is not in use atm, will
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// probably be re-purposed some day.)
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/* -------------------------------------------------------------------------------
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@@ -53,7 +65,7 @@
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{
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"quakelive", /* -game x */
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"baseq3", /* default base game data dir (FIXME what does quake live really use?) */
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".q3a", /* unix home sub-dir (FIXME what does quake live really use?) */
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".quakelive/quakelive/home", /* unix home sub-dir (FIXME what does quake live really use?) */
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"quake", /* magic path word (FIXME where does quake live install to?) */
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"scripts", /* shader directory */
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64, /* max lightmapped surface verts */
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@@ -145,6 +157,9 @@
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{ "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
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{ "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
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{ "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
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{ "snowsteps", 0, 0, Q_SURF_SNOWSTEPS, 0, 0, 0 },
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{ "woodsteps", 0, 0, Q_SURF_WOODSTEPS, 0, 0, 0 },
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{ "dmgthrough", 0, 0, Q_SURF_DMGTHROUGH, 0, 0, 0 },
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{ "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
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{ "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
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{ "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
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