support -sRGBcolor for flares
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@@ -456,6 +456,13 @@ void ProcessWorldModel( void )
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else
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//% VectorClear( normal );
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VectorSet( normal, 0, 0, -1 );
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if(colorsRGB)
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{
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color[0] = Image_LinearFloatFromsRGBFloat(color[0]);
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color[1] = Image_LinearFloatFromsRGBFloat(color[1]);
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color[2] = Image_LinearFloatFromsRGBFloat(color[2]);
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}
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/* create the flare surface (note shader defaults automatically) */
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DrawSurfaceForFlare( mapEntityNum, origin, normal, color, flareShader, lightStyle );
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