Fix by Rambetter (svn r371):

Following up on r371; found another optimization for math rounding errors
in BaseWindingForPlane().  This allows me to get rid of an extra call to
VectorSetLength() which contain floating point multiplications.  Behavior
of BaseWindingForPlane() has been verified against base_winding regression
test (comparing output w/ logging patch).
This commit is contained in:
Rudolf Polzer
2010-12-28 20:31:25 +01:00
parent a3aa889e15
commit 887435af2b

View File

@@ -253,13 +253,9 @@ winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist)
vright[2] = normal[1];
break;
}
CrossProduct(normal, vright, vup);
// IMPORTANT NOTE: vright and vup are NOT unit vectors at this point.
// However, normal, vup, and vright are pairwise perpendicular.
VectorSetLength(vup, MAX_WORLD_COORD * 2, vup);
// NOTE: vright is NOT a unit vector at this point.
VectorSetLength(vright, MAX_WORLD_COORD * 2, vright);
CrossProduct(normal, vright, vup);
VectorScale(normal, dist, org);
w = AllocWinding(4);