binds...
	* douplicated basic shortcuts: arrows - camera freemove, ESC - deSelect, backSpace - delete

menus...
	* modify+: snap to grid (ctrl+g)

misc...
	* fixed warning on import (q3map2_type not found)
	* patch thicken
	* removed douplicate accelerators registering
	* trigger_* entities get textures/common/trigger tex on creation
		( unless different is set in .game file via shader_trigger key )
	* opening *.map, sent via cmd line (can assign *.map files in system to be opened with radiant)
	* -aero cmd line key to enable aero transparency
	* opening maps with bad tex defs (.#QNAN, .#IND, .#INF)
		(happens sometimes after rotating & often scaling with tex lock (in BP mode)); error->warning
This commit is contained in:
Garux
2017-08-01 14:00:12 +03:00
parent f8b2b1f25e
commit a59855266c
13 changed files with 640 additions and 12 deletions

View File

@@ -231,6 +231,12 @@ inline bool Tokeniser_getFloat( Tokeniser& tokeniser, float& f ){
if ( token != 0 && string_parse_float( token, f ) ) {
return true;
}
//fallback for 1.#IND 1.#INF 1.#QNAN cases, happening sometimes after rotating & often scaling with tex lock in BP mode
else if ( token != 0 && strstr( token, ".#" ) ) {
globalErrorStream() << "Warning: " << Unsigned( tokeniser.getLine() ) << ":" << Unsigned( tokeniser.getColumn() ) << ": expected parse problem at '" << token << "': wanted '#number'\nProcessing anyway\n";
*strstr( token, ".#" ) = '\0';
return true;
}
Tokeniser_unexpectedError( tokeniser, token, "#number" );
return false;
}