binds...
	* douplicated basic shortcuts: arrows - camera freemove, ESC - deSelect, backSpace - delete

menus...
	* modify+: snap to grid (ctrl+g)

misc...
	* fixed warning on import (q3map2_type not found)
	* patch thicken
	* removed douplicate accelerators registering
	* trigger_* entities get textures/common/trigger tex on creation
		( unless different is set in .game file via shader_trigger key )
	* opening *.map, sent via cmd line (can assign *.map files in system to be opened with radiant)
	* -aero cmd line key to enable aero transparency
	* opening maps with bad tex defs (.#QNAN, .#IND, .#INF)
		(happens sometimes after rotating & often scaling with tex lock (in BP mode)); error->warning
This commit is contained in:
Garux
2017-08-01 14:00:12 +03:00
parent f8b2b1f25e
commit a59855266c
13 changed files with 640 additions and 12 deletions

View File

@@ -257,6 +257,18 @@ void environment_init( int argc, char* argv[] ){
#include <windows.h>
char openCmdMap[260];
void cmdMap(){
openCmdMap[0] = '\0';
for ( int i = 1; i < g_argc; ++i )
{
if ( !stricmp( g_argv[i] + strlen(g_argv[i]) - 4, ".map" ) ){
strcpy( openCmdMap, g_argv[i] );
}
}
}
void environment_init( int argc, char* argv[] ){
args_init( argc, argv );
@@ -294,6 +306,7 @@ void environment_init( int argc, char* argv[] ){
home_path = home.c_str();
}
gamedetect();
cmdMap();
}
#else