Radiant:
binds... * douplicated basic shortcuts: arrows - camera freemove, ESC - deSelect, backSpace - delete menus... * modify+: snap to grid (ctrl+g) misc... * fixed warning on import (q3map2_type not found) * patch thicken * removed douplicate accelerators registering * trigger_* entities get textures/common/trigger tex on creation ( unless different is set in .game file via shader_trigger key ) * opening *.map, sent via cmd line (can assign *.map files in system to be opened with radiant) * -aero cmd line key to enable aero transparency * opening maps with bad tex defs (.#QNAN, .#IND, .#INF) (happens sometimes after rotating & often scaling with tex lock (in BP mode)); error->warning
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@@ -1521,7 +1521,7 @@ bool Map_ImportFile( const char* filename ){
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tryDecompile:
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const char *type = GlobalRadiant().getRequiredGameDescriptionKeyValue( "q3map2_type" );
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const char *type = GlobalRadiant().getGameDescriptionKeyValue( "q3map2_type" );
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int n = string_length( path_get_extension( filename ) );
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if ( n && ( extension_equal( path_get_extension( filename ), "bsp" ) || extension_equal( path_get_extension( filename ), "map" ) ) ) {
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StringBuffer output;
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