Commit Graph

1808 Commits

Author SHA1 Message Date
Garux
2ef794539c * fix sloped brushes evaluation at big coordinates (aka disappearing faces and brushes)
add windingTestInfinity() to bruteforce test maxWorldCoord's multiplier, lending reliable winding infinity
experimental Winding_createInfinite() percision improvements, borrowed from q3map2's BaseWindingForPlaneAccu()
2019-04-02 00:17:26 +03:00
Garux
429eae54de * fix precision of brush vertex editing and wrap merge 2019-04-01 23:50:35 +03:00
Garux
213b680a3c * region XY: only deselect excluded objects for convenience 2019-03-24 23:05:14 +03:00
Garux
12d010446b * Brush->AutoCaulk Selected (F4); camera must be there, where legit player respawn could be, i.e. close to selection and not inside of a brush 2019-03-23 19:10:41 +03:00
Garux
00bb22e458 q3map2 * fix unwanted culling of both matching brush faces 2019-03-19 16:54:23 +03:00
Garux
fd0f0e0a6f minor optimization 2019-03-19 16:45:26 +03:00
Garux
b75d061ff0 fix mbspc linux compilation 2019-03-15 21:41:15 +03:00
Garux
0aa711ef74 better move amount measurement logic for m2 = texbro scroll or tags condition 2019-03-14 21:19:15 +03:00
Garux
645d33be37 * special mWheel scrolling mode during orbiting in camera (alt + m2) 2019-03-14 21:10:02 +03:00
Garux
57b374417d shorten brushexport command name
increase offset in commandlist.txt
2019-03-13 19:58:21 +03:00
Garux
502c0f8bc1 * all plugins commands are bindable
support detachable menus in submenus of plugins menus
user_shortcuts_init() and user_shortcuts_save() are moved to not the most convenient spot, as init has to happen after plugins init and before menus creation
2019-03-13 19:45:51 +03:00
Garux
51ee1dcccb more undo levels 2019-03-08 19:57:19 +03:00
Garux
dabcad5088 * Shortcuts edit: fix "already assigned" check
rebase shortcuts logic on 'key is lower, modifiers are allowed in struct Accelerator' idea
2019-03-08 19:31:51 +03:00
Garux
a1abcd8c83 * bindable commands TextureProjectAxial/Ortho/Cam, using default texdef, unlike surface inspector buttons 2019-03-08 12:52:19 +03:00
Garux
b3154d301e fix shaking XYWnd::XY_DrawAxis position 2019-03-07 23:48:48 +03:00
Garux
4b1b789fa8 mbspc: use newer q_platform.h from ioq3, enables win64 compilation 2019-03-07 17:10:31 +03:00
Garux
f23917bf23 add svg source of radiant icon 2019-03-07 16:40:24 +03:00
Garux
6d080c01e0 turn FaceTexdef_importTokens / exportTokens: bad texdef assertions to console warning, as in practice it does more annoyance, than use, for end user 2019-03-07 16:14:36 +03:00
Garux
7a2084b405 fix: set color for RENDER_TEXT 2019-03-07 15:45:55 +03:00
Garux
4382b5f6d9 * bobToolz::Vis Viewer repair (shows current vis cluster brush drawsurfaces in green and rest visible ones in other colours for Q3 and Wolf/QL .bsp):
don't crash on bsp w/o vis
		don't crash with origin in the void (includes inside of structural brush)(do reset)
		grab point to analyse from camera position with nothing selected; grab from any objects selection too
		fix rendering issues
		read surfaces written by q3map2 correctly + faster rendering code
		print number of loaded drawsurfaces to console for evaluation of optimization done
		fix a couple of of leaks and crashes after new/delete
2019-03-07 11:29:59 +03:00
Garux
af720a7f32 remove convhull_3d.h 2019-02-28 00:00:54 +03:00
Garux
3da20671dd prtview dialog: make path editable, fix getting WD in windows 2019-02-27 23:26:28 +03:00
Garux
dfb56b66f4 * prtview plugin: support PRT2 and PRT1-AM .prt formats 2019-02-26 23:59:22 +03:00
Garux
1628abfd0f calm down -Wdelete-non-virtual-dtor warnings
remove -Wno-non-virtual-dtor from makefile (what does it do anyway? -Wdelete-non-virtual-dtor is part of -Wall)
2019-02-26 19:08:47 +03:00
Garux
812a8b6001 q3map2: follow ODR
enables compilation with -fno-common
2019-02-23 00:09:42 +03:00
Garux
202a05461f prevent shader name string overflow in ShaderInfoForShader 2019-02-23 00:06:57 +03:00
Garux
e55e622d2f prevent buffer read overflow 2019-02-23 00:05:25 +03:00
Garux
6680d394e8 fix use after free (freed by realloc in EmitShader) 2019-02-23 00:02:58 +03:00
Garux
2dd78b7b97 fix use after free in RenderableCamWorkzone
somehow it was grabbed by ogl too late here, if sizing info wasn't rendering
2019-02-23 00:01:12 +03:00
Garux
d2dceca361 fix constness 2019-02-22 23:56:17 +03:00
Garux
9f80983975 prevent buffer underflow in Vector4ClipPolygon 2019-02-22 23:55:20 +03:00
Garux
7c2d05f399 fix 'might be considered always true' warning 2019-02-22 23:53:39 +03:00
Garux
07d3008b96 calm down fall through warnings 2019-02-22 23:50:10 +03:00
Garux
eb95c73416 Winding_Draw fix use after scope 2019-02-22 23:44:51 +03:00
Garux
a7f0efdab5 prevent string overflow in radiant md2 loader 2019-02-22 23:31:56 +03:00
Garux
ff4260c75a * picomodel: fix md2 loader
duplicates management algorithm isn't as quick, as in old code, but quick nuff + working
2019-02-22 23:29:04 +03:00
Garux
aa6e80f5a4 add MBSPC documentation to the help menu 2019-02-13 02:39:37 +03:00
Garux
d1ac937b50 mbspc: add -bsp2map220 switch, writting map in Valve 220 format with correct textures alignment for Quake 1/2, SiN and Half-Life BSPs
+various improvements of decompiling
2019-02-11 18:25:50 +03:00
Garux
a21a5c7290 mbspc: bump hl limits (by Garey) 2019-02-10 19:35:52 +03:00
Garux
c0f417b9cb mbspc: bump limits to handle complex maps (by SpaKK)
http://www.quake3world.com/forum/viewtopic.php?f=10&t=51522
2019-02-10 19:05:19 +03:00
Garux
0a09aff18a mbspc: fix fixes 2019-02-10 17:22:42 +03:00
Thomas Köppe
8875e2dd80 Change winding_t and bspbrush_t to use flexible array members rather than size-1 arrays.
The arrays were always meant to be variably sized, and objects are only ever allocated dynamically. Object size computations are simplified with this change.

Flexible arrays were introduced in C99, so this change means that we will require a C99-conforming compiler henceforth.
2019-02-10 17:07:42 +03:00
TTimo
5064c1f163 more cleanups 2019-02-10 16:46:50 +03:00
Thomas Köppe
fee0e36602 [bspc.c] Change directory variables to have static storage; they're
quite large for automatic storage.
2019-02-10 16:41:04 +03:00
Thomas Köppe
13a3b91cc3 [l_bsp_{hl,q1}.c] Fix erroneous use of comma operator 2019-02-10 16:37:32 +03:00
Thomas Köppe
39c70072da [l_bsp_{q1,q2,sin}.c] Fix undefined behaviour in array access 2019-02-10 16:36:35 +03:00
Victor Luchits
39a3819765 Fix compilation warnings caused by abs/fabs confusion 2019-02-10 16:31:09 +03:00
Victor Luchits
8143f33548 Do not call CheckPlaneAgainstParents on tiny splits 2019-02-10 16:29:34 +03:00
Joel Baxter
e8522ae2c9 make AAS_LoadAASFile work with zero-sized lumps
AAS_LoadAASLump will return 0/NULL in an error case. However it will also
return the input buffer pointer if length is 0, and the input buffer pointer
may be 0/NULL in the case where AAS_LoadAASLump is meant to allocate memory.

This means that it can return 0/NULL in a perfectly legal case where the lump
length is 0. Since AAS_LoadAASFile inteprets this as a fatal error, that's
bad.

I'm not sure how to best disambiguate this, but a low-touch fix is for the
caller of AAS_LoadAASLump to be OK with a returned NULL pointer if the lump
length is 0.

Also: added a missing break statement to avoid a spurious "don't know what to
do" message when using the aasinfo switch.
2019-02-10 16:24:16 +03:00
Joel Baxter
4443f667cf update fields in the example custom config file
The settings in cfgq3.c had diverged from the actual fields and defaults in
these ways:
- extra field phys_maxacceleration
- missing fields phys_walkaccelerate, phys_swimaccelerate, rs_maxfallheight
- different defaults for phys_airaccelerate, phys_maxstep, phys_maxwaterjump

Also the code in aas_cfg.[ch] for reading the settings was missing
rs_maxfallheight.

It's brittle to require multiple different files to agree on these fields, but
rather than fix that issue this is just a band-aid to bring things back into
alignment so that custom configs based on the example file can be used again.
2019-02-10 16:22:18 +03:00