e2b0ecdcfb
new options: -bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis -vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)
divverent
2009-04-04 11:56:32 +00:00
9851662e8d
add an option -mergeportals to speed up vis, while not making the vis data MUCH worse
divverent
2009-04-03 13:51:31 +00:00
444af8c46a
"Portable" Radiant support: when a subdirectory "settings" of the directory with radiant.exe exists, the configuration data is stored in there.
divverent
2009-04-02 17:07:17 +00:00
ddf60e7f70
also accept OS=Windows_NT
divverent
2009-04-01 17:28:26 +00:00
889347e958
some stuff by 27: - better BSP tree splitting (experimental, option -altsplit) - also compare shaders when sorting surfaces (should give slightly more fps) - misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)
divverent
2009-03-31 06:28:17 +00:00
2f675b648f
move windows.h include upwards to not confuse visual studio
divverent
2009-03-30 11:56:01 +00:00
08732dbb75
get the parentparent reference before changing the nodes; this should fix a segfault in regrouping
divverent
2009-03-27 09:21:52 +00:00
03d8a175d4
move NexuizPack back in, as svn:externals
divverent
2009-03-26 15:49:23 +00:00
04c6b277dd
remove NexuizPack (will be added in next rev as an externals)
divverent
2009-03-26 15:48:25 +00:00
8e10595ce3
make it work with older Gtk again
divverent
2009-03-25 11:49:50 +00:00
2a41079750
new awesome feature: the shortcuts list can now be EDITED
divverent
2009-03-25 10:35:37 +00:00
472f73116c
avoid crashing q3map2 if a surface is >99999
divverent
2009-03-23 14:20:23 +00:00
afe3aebe6f
fix a stupid error in moving paths
divverent
2009-03-23 13:48:12 +00:00
b222e12c36
Q_mkdir: create parent directories first
divverent
2009-03-22 11:54:48 +00:00
4a5b039ba1
new argument -celshader, for cel shading without changing the .map file
divverent
2009-03-20 17:01:59 +00:00
ecfd6813e3
remove two mysterious crashes (although I don't know why it was broken to begin with)
divverent
2009-03-20 16:50:58 +00:00
d176f51831
add DarkPlacesPack (as its license is safe)
divverent
2009-03-16 12:33:08 +00:00
3f92bea422
add an option -fs_homebase to override homebase path in the game pack (for use by gamepacks so they need no specific q3map2 change to use the right home dir)
divverent
2009-03-16 12:26:23 +00:00
07e9ed4e6a
try indicating the direction of a cut
divverent
2009-03-08 20:47:40 +00:00
29b0e01ae7
kill some broken URLs
divverent
2009-03-05 14:17:51 +00:00
e647ac225f
also support \ path name separator. So much for "all systems".
divverent
2009-03-05 11:28:15 +00:00
b7cd2135c9
detect being inside a Nexuiz install from Radiant C code, no longer from a shell script on OS X. This should make it work on all systems.
divverent
2009-03-05 11:27:30 +00:00
bc8893fcd7
remove now unused LeftJustified classs (it is perfectly correctly coded, but crashes on intel macs on leopard, so forget it)
divverent
2009-03-04 14:59:20 +00:00
a4f89fe0f8
fix some more crashes (on OS X only)
divverent
2009-03-04 14:56:32 +00:00
fa8fcedca8
and now fix the path in these files
divverent
2009-03-04 11:47:55 +00:00
0f3d607749
move some files where they belong
divverent
2009-03-04 11:47:24 +00:00
f92780d0b3
try to fix icns
divverent
2009-03-04 08:52:45 +00:00
64eee327a3
OSX: make the app bundle run without fink installed, by copying all required libraries into the install directory
divverent
2009-03-04 08:51:00 +00:00