Commit Graph

  • 6d93f0d7d9 fix path trimming involving pk3dirs Rudolf Polzer 2010-08-02 14:41:22 +02:00
  • 048cdb6eb2 Fix/add grayscale-to-RGB in PNG loader Jānis Rūcis 2010-07-31 00:27:43 +03:00
  • 71271751d1 display entity boxes as [/]. Second line not needed. Rudolf Polzer 2010-07-30 16:11:33 +02:00
  • fa0fce3cfa CRLF Rudolf Polzer 2010-07-30 16:02:39 +02:00
  • 49908637c3 turn lights by 45 degrees to make them look the same in all 3 2D views Rudolf Polzer 2010-07-30 16:02:23 +02:00
  • 4741e6535e Merge branch 'master' of ssh://git.xonotic.org/netradiant Rudolf Polzer 2010-07-30 15:47:54 +02:00
  • a40dc77dd9 add more vertexes to the entity display to make it more visible (paint an X in its middle) Rudolf Polzer 2010-07-29 18:57:08 +02:00
  • 4947520bd1 Fix wireframe entity display in 2D window Jānis Rūcis 2010-07-28 21:07:27 +03:00
  • b515a4a709 argh :P 20 was intentional Rudolf Polzer 2010-07-25 17:16:46 +02:00
  • 1bae0620f3 Merge remote branch 'icculus/master' Rudolf Polzer 2010-07-25 17:13:35 +02:00
  • f78b813d8b improve the max shader name length in brushexport plugin Rudolf Polzer 2010-07-25 17:10:39 +02:00
  • a8e761cc5c CRLF fixes, .gitattributes file updated Rudolf Polzer 2010-07-21 11:26:50 +02:00
  • e6ca10bec7 crlf fixes Rudolf Polzer 2010-07-18 16:32:03 +02:00
  • 69e8796d44 Merge remote branch 'refs/remotes/origin/parasti/connect-no-target-reuse' Rudolf Polzer 2010-07-17 00:08:49 +02:00
  • dab02ced76 fix a nasty bug breaking "deformvertexes move" Rudolf Polzer 2010-07-16 12:51:56 +02:00
  • 5dafde957a When connecting entities, don't reuse the target field to name the entity Jānis Rūcis 2010-07-14 04:34:43 +03:00
  • 8ff62be8fd Merge branch 'master' of ssh://icculus.org/netradiant jal 2010-07-11 12:16:26 +02:00
  • 6661c1a8e8 On grid lighting, redistribute the 25% of the floodlight as omnidirectional ambient light, and use only the 75% of it as top-down directional light. jal 2010-07-11 12:16:08 +02:00
  • 2e0af6a7a0 qtrue too Rudolf Polzer 2010-07-04 19:24:23 +02:00
  • 3408e1c959 it is qfalse Rudolf Polzer 2010-07-04 19:23:51 +02:00
  • e778c332b0 fix arg parsing Rudolf Polzer 2010-07-04 19:17:15 +02:00
  • b9177e76bf q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints Rudolf Polzer 2010-07-04 19:11:23 +02:00
  • e2bde4a529 Makefile: support CHECK_DEPENDENCIES with DOWNLOAD_GAMEPACKS semantics Jānis Rūcis 2010-06-25 14:04:13 +03:00
  • 64144b4a07 Merge branch 'icculus' Rudolf Polzer 2010-06-24 12:30:02 +02:00
  • 0138fccfb8 allow 64 directories, no longer 8 Rudolf Polzer 2010-06-24 12:27:26 +02:00
  • 1e42a4f095 Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage) jal 2010-06-14 19:50:45 +02:00
  • ff8feb8f31 Apply floodlight to vertex lighting (there seems to remain some problem with jal 2010-06-12 13:36:06 +02:00
  • 0c20b6e140 Merge remote branch 'icculus/master' Rudolf Polzer 2010-06-04 20:58:08 +02:00
  • 93f9dc354f support misc_*model as misc_model in the radiant editor (way more convenient) Rudolf Polzer 2010-06-04 20:56:24 +02:00
  • f86f8d9e29 Concat all found shaderlist.txt files to build the shader list Jānis Rūcis 2010-05-29 20:43:37 +03:00
  • 778af4dde0 add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits. jal 2010-05-29 12:22:02 +02:00
  • 1a0d1500f7 Merge branch 'master' of ssh://icculus.org/netradiant jal 2010-05-28 21:51:30 +02:00
  • 73c5be6f5f convert to float the input of RGBTOGRAY macro, or it can cause rounding errors in byte vectors. jal 2010-05-28 21:49:38 +02:00
  • b566370748 Remove unnecessary locale/UTF-8 encoding conversions Jānis Rūcis 2010-05-20 19:13:48 +03:00
  • f1193766e1 default RM_R correctly in download-gamepacks.sh (as $RM usually is rm -f in make) Rudolf Polzer 2010-05-20 08:06:28 +02:00
  • d539f09864 Merge branch 'master' of ssh://icculus.org/netradiant into icculus Rudolf Polzer 2010-05-10 18:30:58 +02:00
  • 3e1aeb5674 new URL of WarsowPack Rudolf Polzer 2010-05-10 18:30:25 +02:00
  • 4211397ac0 download-gamepacks: more robustness Rudolf Polzer 2010-05-08 15:50:51 +02:00
  • e0e905ce5d actually activate -game xonotic in q3map2 :( Rudolf Polzer 2010-05-02 18:38:41 +02:00
  • be4e243888 Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample). jal 2010-04-30 11:32:11 +02:00
  • 7b2ae7cf2f mark some TODOs for overflows reported on the GtkRadiant mailing list Rudolf Polzer 2010-04-27 17:43:42 +02:00
  • 7b89db11ac Merge branch 'master' of ssh://git.xonotic.org/netradiant Rudolf Polzer 2010-04-26 11:12:14 +02:00
  • 36e9024e86 fix deluxemapping when using floodlight. Also, add to floodlight the same trick as it's done to ambient to have a minimum normal assigned. jal 2010-04-22 12:07:00 +02:00
  • d5283a9692 Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled. jal 2010-04-21 19:11:50 +02:00
  • 7e29447498 Testing my commit ability jal 2010-04-19 09:59:10 +02:00
  • 54ccfc9f18 fix lots of CRLFs Rudolf Polzer 2010-04-17 21:02:26 +02:00
  • 0a92ff3ea2 .gitattributes Rudolf Polzer 2010-04-17 20:50:52 +02:00
  • 83cbe921dc fix typo in the makefile (adding an extra space) Rudolf Polzer 2010-04-12 14:47:42 +02:00
  • eeda7cae23 autodownload gamepacks from make Rudolf Polzer 2010-04-12 08:15:27 +02:00
  • b235832755 download gamepacks: properly support xonoticpack Rudolf Polzer 2010-04-12 08:00:39 +02:00
  • e34729907c -game xonotic support in q3map2 Rudolf Polzer 2010-04-12 07:34:36 +02:00
  • 9abcf4ec65 fix gamepack download using git-archive Rudolf Polzer 2010-04-11 22:01:28 +02:00
  • 99342abdf7 new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose Rudolf Polzer 2010-04-06 17:03:50 +02:00
  • 5e9d69cd53 Merge branch 'master' into icculus Rudolf Polzer 2010-04-02 22:06:32 +02:00
  • 077b74c7c4 compile fix in funchandlers-GTK.cpp Rudolf Polzer 2010-04-02 22:06:18 +02:00
  • cda0d10a1b switch version tracking to git Rudolf Polzer 2010-04-02 15:18:27 +02:00
  • 168a1591c2 fix gamepack downloading Rudolf Polzer 2010-04-01 10:15:56 +02:00
  • d40c79f30c Merge branch 'osxnetradiant' Rudolf Polzer 2010-03-28 19:32:53 +02:00
  • a3cfcb0acd some minor fixes for the osxnetradiant changes Rudolf Polzer 2010-03-28 19:17:58 +02:00
  • 7dd945e36a changes from OSXnetradiant Rudolf Polzer 2010-03-28 19:14:14 +02:00
  • d190c4f72c enable size display by default Rudolf Polzer 2010-03-24 16:38:58 +01:00
  • e40ea7c332 vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search path Rudolf Polzer 2010-03-19 14:29:02 +01:00
  • a324e1abc7 download nexuizpack from git Rudolf Polzer 2010-03-03 12:06:13 +01:00
  • 3868f5b6a8 fix VectorCopy uses in MergeMetaTriangles Rudolf Polzer 2010-03-01 07:30:53 +01:00
  • c34caf11ef more explicit vec3_t use, no change in behaviour Rudolf Polzer 2010-02-20 21:47:30 +01:00
  • fd055332dc improve patch collision generation a little, should now be "as good as possible" Rudolf Polzer 2010-02-20 21:08:01 +01:00
  • f92c4fa256 fix patch collision issue by linking patches into all nodes that touch a bbox of a 3x3 segment of the patch, instead of subdividing the patch. Otherwise, different subdivisions can cause patch visibility or collision issues. Rudolf Polzer 2010-02-19 22:50:19 +01:00
  • 23a825c1f1 half lambert lighting by jal (option: -lightanglehl) Rudolf Polzer 2010-02-14 20:12:11 +01:00
  • b8839b8771 small fix by jal regarding normal vectors from lighting Rudolf Polzer 2010-02-14 20:09:15 +01:00
  • 41fbd07915 show error about missing gamepack Rudolf Polzer 2010-02-14 20:08:59 +01:00
  • 2da03eb7b0 fix mismatched new/delete Rudolf Polzer 2010-02-11 13:03:21 +01:00
  • 6255d00622 support "angles" key in generic entities Rudolf Polzer 2010-02-11 10:33:37 +01:00
  • f0c84c72af unique names debugging (please revert when the bug is fixed) Rudolf Polzer 2010-02-09 21:11:42 +01:00
  • c6252fe3fc add a feature shift-k to assign killtarget, not target like ctrl-k Rudolf Polzer 2010-02-08 16:40:20 +01:00
  • 5c3de4809e add a "decals" texture filter option (textures/decals/) Rudolf Polzer 2010-02-06 22:24:14 +01:00
  • 3d28ea324c do not normalize colors in color picker Rudolf Polzer 2010-02-06 22:23:19 +01:00
  • c1b0348878 try making it work with newer libpng Rudolf Polzer 2010-02-05 12:34:56 +01:00
  • 32dcbf7747 separate out the process of installing a game pack into a .sh file, for later "adding gamepacks to binary releases" divverent 2010-02-04 09:55:28 +00:00
  • c07007fb1e add warning for missing game packs divverent 2010-01-13 14:37:46 +00:00
  • 514d4d9d10 fix undo bug with entities (lights) - Markus Fischer TTimo 2010-01-08 04:01:08 +00:00
  • 3d6c9280c6 add note to svn in PATH divverent 2010-01-07 20:06:45 +00:00
  • b098b60265 add a comment to indicate the options divverent 2010-01-07 20:03:44 +00:00
  • 7921284d49 create the games subdir first divverent 2010-01-07 19:59:20 +00:00
  • b8f41b5322 remove svn:externals-using games subdirectory instead, add a download-gamepacks.sh script divverent 2010-01-07 19:58:51 +00:00
  • 7667f5afb5 mention that the C++ compiler is needed divverent 2010-01-07 19:35:39 +00:00
  • 1d3f1415ef compile instructions for native win32 divverent 2010-01-07 19:31:18 +00:00
  • 6ed6296b7e add a Makefile.conf for mingw32 divverent 2010-01-07 19:18:15 +00:00
  • 7bf5f3438d fix a typo that shouldn't have an impact on most maps though divverent 2010-01-04 15:18:05 +00:00
  • 2bb8b590a4 sync bkgrnd2d with ZeroRadiant (const only) divverent 2010-01-04 10:41:38 +00:00
  • b9b9429a0a merge l_net from ZeroRadiant divverent 2010-01-04 10:39:05 +00:00
  • 0163475e2c merge gtkgensurf from ZeroRadiant trunk divverent 2010-01-04 10:38:49 +00:00
  • 48d505dff5 textool fix (Markus Fischer) TTimo 2010-01-02 16:03:41 +00:00
  • c14eb495aa misc TTimo 2009-12-31 18:50:00 +00:00
  • a54ff4a83e apply misc fixes from Markus Fischer and Rambetter TTimo 2009-12-31 18:45:35 +00:00
  • 8f437051fa misc TTimo 2009-12-31 18:24:36 +00:00
  • 187727f4c3 qfusion: new defaults divverent 2009-12-30 10:35:17 +00:00
  • c48acc3512 some more clip shader names divverent 2009-12-30 10:31:32 +00:00
  • ec87692d94 don't bounce from trans surfaces divverent 2009-12-30 10:27:35 +00:00
  • 0037763448 fix Ctrl-Tab handling in the Floating window style (floating has a XYZ window, so Ctrl-Tab SHOULD switch views) divverent 2009-12-30 10:26:41 +00:00
  • 71562074b6 some fixes, and patch bobtoolz improvements, from osxnetradiant divverent 2009-12-18 08:03:34 +00:00