e6ca10bec7
crlf fixes
Rudolf Polzer
2010-07-18 16:32:03 +02:00
69e8796d44
Merge remote branch 'refs/remotes/origin/parasti/connect-no-target-reuse'
Rudolf Polzer
2010-07-17 00:08:49 +02:00
dab02ced76
fix a nasty bug breaking "deformvertexes move"
Rudolf Polzer
2010-07-16 12:51:56 +02:00
5dafde957a
When connecting entities, don't reuse the target field to name the entity
Jānis Rūcis
2010-07-14 04:34:43 +03:00
8ff62be8fd
Merge branch 'master' of ssh://icculus.org/netradiant
jal
2010-07-11 12:16:26 +02:00
6661c1a8e8
On grid lighting, redistribute the 25% of the floodlight as omnidirectional ambient light, and use only the 75% of it as top-down directional light.
jal
2010-07-11 12:16:08 +02:00
2e0af6a7a0
qtrue too
Rudolf Polzer
2010-07-04 19:24:23 +02:00
3408e1c959
it is qfalse
Rudolf Polzer
2010-07-04 19:23:51 +02:00
e778c332b0
fix arg parsing
Rudolf Polzer
2010-07-04 19:17:15 +02:00
b9177e76bf
q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints
Rudolf Polzer
2010-07-04 19:11:23 +02:00
e2bde4a529
Makefile: support CHECK_DEPENDENCIES with DOWNLOAD_GAMEPACKS semantics
Jānis Rūcis
2010-06-25 14:04:13 +03:00
64144b4a07
Merge branch 'icculus'
Rudolf Polzer
2010-06-24 12:30:02 +02:00
0138fccfb8
allow 64 directories, no longer 8
Rudolf Polzer
2010-06-24 12:27:26 +02:00
1e42a4f095
Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
jal
2010-06-14 19:50:45 +02:00
ff8feb8f31
Apply floodlight to vertex lighting (there seems to remain some problem with
jal
2010-06-12 13:36:06 +02:00
0c20b6e140
Merge remote branch 'icculus/master'
Rudolf Polzer
2010-06-04 20:58:08 +02:00
93f9dc354f
support misc_*model as misc_model in the radiant editor (way more convenient)
Rudolf Polzer
2010-06-04 20:56:24 +02:00
f86f8d9e29
Concat all found shaderlist.txt files to build the shader list
Jānis Rūcis
2010-05-29 20:43:37 +03:00
778af4dde0
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
jal
2010-05-29 12:22:02 +02:00
1a0d1500f7
Merge branch 'master' of ssh://icculus.org/netradiant
jal
2010-05-28 21:51:30 +02:00
73c5be6f5f
convert to float the input of RGBTOGRAY macro, or it can cause rounding errors in byte vectors.
jal
2010-05-28 21:49:38 +02:00
f1193766e1
default RM_R correctly in download-gamepacks.sh (as $RM usually is rm -f in make)
Rudolf Polzer
2010-05-20 08:06:28 +02:00
d539f09864
Merge branch 'master' of ssh://icculus.org/netradiant into icculus
Rudolf Polzer
2010-05-10 18:30:58 +02:00
3e1aeb5674
new URL of WarsowPack
Rudolf Polzer
2010-05-10 18:30:25 +02:00
4211397ac0
download-gamepacks: more robustness
Rudolf Polzer
2010-05-08 15:50:51 +02:00
e0e905ce5d
actually activate -game xonotic in q3map2 :(
Rudolf Polzer
2010-05-02 18:38:41 +02:00
be4e243888
Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
jal
2010-04-30 11:32:11 +02:00
7b2ae7cf2f
mark some TODOs for overflows reported on the GtkRadiant mailing list
Rudolf Polzer
2010-04-27 17:43:42 +02:00
7b89db11ac
Merge branch 'master' of ssh://git.xonotic.org/netradiant
Rudolf Polzer
2010-04-26 11:12:14 +02:00
36e9024e86
fix deluxemapping when using floodlight. Also, add to floodlight the same trick as it's done to ambient to have a minimum normal assigned.
jal
2010-04-22 12:07:00 +02:00
d5283a9692
Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled.
jal
2010-04-21 19:11:50 +02:00
7e29447498
Testing my commit ability
jal
2010-04-19 09:59:10 +02:00
54ccfc9f18
fix lots of CRLFs
Rudolf Polzer
2010-04-17 21:02:26 +02:00
0a92ff3ea2
.gitattributes
Rudolf Polzer
2010-04-17 20:50:52 +02:00
83cbe921dc
fix typo in the makefile (adding an extra space)
Rudolf Polzer
2010-04-12 14:47:42 +02:00
eeda7cae23
autodownload gamepacks from make
Rudolf Polzer
2010-04-12 08:15:27 +02:00
b235832755
download gamepacks: properly support xonoticpack
Rudolf Polzer
2010-04-12 08:00:39 +02:00
e34729907c
-game xonotic support in q3map2
Rudolf Polzer
2010-04-12 07:34:36 +02:00
9abcf4ec65
fix gamepack download using git-archive
Rudolf Polzer
2010-04-11 22:01:28 +02:00
99342abdf7
new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose
Rudolf Polzer
2010-04-06 17:03:50 +02:00
5e9d69cd53
Merge branch 'master' into icculus
Rudolf Polzer
2010-04-02 22:06:32 +02:00
077b74c7c4
compile fix in funchandlers-GTK.cpp
Rudolf Polzer
2010-04-02 22:06:18 +02:00
cda0d10a1b
switch version tracking to git
Rudolf Polzer
2010-04-02 15:18:27 +02:00
168a1591c2
fix gamepack downloading
Rudolf Polzer
2010-04-01 10:15:56 +02:00
d40c79f30c
Merge branch 'osxnetradiant'
Rudolf Polzer
2010-03-28 19:32:53 +02:00
a3cfcb0acd
some minor fixes for the osxnetradiant changes
Rudolf Polzer
2010-03-28 19:17:58 +02:00
7dd945e36a
changes from OSXnetradiant
Rudolf Polzer
2010-03-28 19:14:14 +02:00
d190c4f72c
enable size display by default
Rudolf Polzer
2010-03-24 16:38:58 +01:00
e40ea7c332
vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search path
Rudolf Polzer
2010-03-19 14:29:02 +01:00
a324e1abc7
download nexuizpack from git
Rudolf Polzer
2010-03-03 12:06:13 +01:00
3868f5b6a8
fix VectorCopy uses in MergeMetaTriangles
Rudolf Polzer
2010-03-01 07:30:53 +01:00
c34caf11ef
more explicit vec3_t use, no change in behaviour
Rudolf Polzer
2010-02-20 21:47:30 +01:00
fd055332dc
improve patch collision generation a little, should now be "as good as possible"
Rudolf Polzer
2010-02-20 21:08:01 +01:00
f92c4fa256
fix patch collision issue by linking patches into all nodes that touch a bbox of a 3x3 segment of the patch, instead of subdividing the patch. Otherwise, different subdivisions can cause patch visibility or collision issues.
Rudolf Polzer
2010-02-19 22:50:19 +01:00
23a825c1f1
half lambert lighting by jal (option: -lightanglehl)
Rudolf Polzer
2010-02-14 20:12:11 +01:00
b8839b8771
small fix by jal regarding normal vectors from lighting
Rudolf Polzer
2010-02-14 20:09:15 +01:00
41fbd07915
show error about missing gamepack
Rudolf Polzer
2010-02-14 20:08:59 +01:00
2da03eb7b0
fix mismatched new/delete
Rudolf Polzer
2010-02-11 13:03:21 +01:00
6255d00622
support "angles" key in generic entities
Rudolf Polzer
2010-02-11 10:33:37 +01:00
f0c84c72af
unique names debugging (please revert when the bug is fixed)
Rudolf Polzer
2010-02-09 21:11:42 +01:00
c6252fe3fc
add a feature shift-k to assign killtarget, not target like ctrl-k
Rudolf Polzer
2010-02-08 16:40:20 +01:00
5c3de4809e
add a "decals" texture filter option (textures/decals/)
Rudolf Polzer
2010-02-06 22:24:14 +01:00
3d28ea324c
do not normalize colors in color picker
Rudolf Polzer
2010-02-06 22:23:19 +01:00
c1b0348878
try making it work with newer libpng
Rudolf Polzer
2010-02-05 12:34:56 +01:00
32dcbf7747
separate out the process of installing a game pack into a .sh file, for later "adding gamepacks to binary releases"
divverent
2010-02-04 09:55:28 +00:00
c07007fb1e
add warning for missing game packs
divverent
2010-01-13 14:37:46 +00:00
514d4d9d10
fix undo bug with entities (lights) - Markus Fischer
TTimo
2010-01-08 04:01:08 +00:00
3d6c9280c6
add note to svn in PATH
divverent
2010-01-07 20:06:45 +00:00
b098b60265
add a comment to indicate the options
divverent
2010-01-07 20:03:44 +00:00
7921284d49
create the games subdir first
divverent
2010-01-07 19:59:20 +00:00
b8f41b5322
remove svn:externals-using games subdirectory instead, add a download-gamepacks.sh script
divverent
2010-01-07 19:58:51 +00:00
7667f5afb5
mention that the C++ compiler is needed
divverent
2010-01-07 19:35:39 +00:00
1d3f1415ef
compile instructions for native win32
divverent
2010-01-07 19:31:18 +00:00
6ed6296b7e
add a Makefile.conf for mingw32
divverent
2010-01-07 19:18:15 +00:00
7bf5f3438d
fix a typo that shouldn't have an impact on most maps though
divverent
2010-01-04 15:18:05 +00:00
187727f4c3
qfusion: new defaults
divverent
2009-12-30 10:35:17 +00:00
c48acc3512
some more clip shader names
divverent
2009-12-30 10:31:32 +00:00
ec87692d94
don't bounce from trans surfaces
divverent
2009-12-30 10:27:35 +00:00
0037763448
fix Ctrl-Tab handling in the Floating window style (floating has a XYZ window, so Ctrl-Tab SHOULD switch views)
divverent
2009-12-30 10:26:41 +00:00
71562074b6
some fixes, and patch bobtoolz improvements, from osxnetradiant
divverent
2009-12-18 08:03:34 +00:00