Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled.
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@@ -429,8 +429,7 @@ void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shade
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/* temp hack */
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if( !si->clipModel &&
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((si->compileFlags & C_TRANSLUCENT) || !(si->compileFlags & C_SOLID)) )
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if( !si->clipModel && !(si->compileFlags & C_SOLID) )
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continue;
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/* walk triangle list */
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