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050c0559befff9f8fb6f8a1ae3aa1e507a3d7ce1
netradiant-custom/plugins/entity/entity.cpp
Garux 652de9bb8f * entity based structural/detail filters depend on brushtypes="quake" in .game to make detail surfaceflags usable for quake 1
2018-04-10 20:51:41 +03:00

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