pango memory buffer directly to OpenGL. This simplifies the code. Performance did not seem to be better, but it certainly looks faster in theory. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@336 8a3a26a2-13c4-0310-b231-cf6edde360e5
12 KiB
12 KiB