* fix: region() functions work for entities, having model, which is instantiated multiple times in a scene * warn on Map_RegionBrush with none selected * fix: 'region set brush' is deleting ultimateselected only (is using one to get bounds) * deselect components on any region() function: could be texturized or edited implicitly * allow 'region set selection' in components mode * Map_RegionXY: deselect anything (could leave stuff selected + invisible)
25 KiB
25 KiB