misc... * changed surface inspector behavior from 'set whole texture projection' to 'set modified value' (makes sense for multiple surfaces selected) * BP: surface inspector and Tex* binds scale texture by its axes, not world axes * BP: fix rotation of tex projection with scale S != scale T * BP: fix ruining nonregular tex projections by surface inspector (for example after fit/seamless/arbitrary projection) * jump over tex projection scale = 0 case, while modifying one (AP and BP)
27 KiB
27 KiB