This website requires JavaScript.
Explore
Help
Register
Sign In
quick
/
netradiant-custom
Watch
1
Star
0
Fork
0
You've already forked netradiant-custom
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
4e82cdf2f440000bbf3fbf90115eaabeda3383c8
netradiant-custom
/
tools
/
quake3
/
q3map2
/
game_sof2.h
Garux
7884d9f1cd
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
...
non bitwise materials in certain games are not handled
2019-01-27 19:41:16 +03:00
21 KiB
Raw
Blame
History
View Raw
Reference in New Issue
View Git Blame
Copy Permalink