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6f8a0668a3d37c664d181f026b45a46f35612913
netradiant-custom/plugins/entity/entity.cpp
Garux 652de9bb8f * entity based structural/detail filters depend on brushtypes="quake" in .game to make detail surfaceflags usable for quake 1
2018-04-10 20:51:41 +03:00

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