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9d34fca65ca56b3072d073f0c93958d983e3a049
netradiant-custom
/
radiant
/
brush.cpp
Garux
3ce07bb310
change points order in plane3_for_points( const BasicVector3<Element>& p0, const BasicVector3<Element>& p1, const BasicVector3<Element>& p2 )
...
to be consistent over the related code to omit points swap there and there
2019-05-01 12:38:58 +03:00
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