9fed37bae007bd5e53963ec67e925381609a2980
* native surfaceparm noob support (no -custinfoparms needed) * -noob in bsp phase: assign surfaceparm noob to all map surfaces * surfaceparm ob: skip assigning surfaceparm noob with -noob on that * farplane modes: radius+radius, origin2origin, exact (add r/o/e to the number to enable), < 0 works too * samples+filter - enabled again, makes sense * -vertexscale * fixed -novertex, (0..1) sets * quick q3map_novertexlight (?) * fixed _clone _ins _instance (_clonename) * -nolm - no lightmaps * ent keys aliases:_sa - shadeangle;_ss - samplesize * -shift N -shift X Y Z: shift whole map to some coords * more fogs (256) (ingame appearence lots of ones might be bugged due to engine arrangement, needs testing) * q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done) * fixed 'unknown argument 1' at -lightanglehl * -nocmdline writting to worldspawn Radiant: binds... * wasd camera binds, c - deSelect, z - delete * ExpandSelectionToEntities - shift+e * make detail - alt+d * arbitrary rotation - shifr+r * arbitrary scale - ctrl+shift+s misc... * fit width, fit height butts in surf inspector (for trims) (saves scales ratio) add old TODO with ideas
Description
The open-source, cross-platform level editor for id Tech based games.
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