Commit Graph

102 Commits

Author SHA1 Message Date
Artem Kharytoniuk
61647d8827 Cleanup. 2017-03-27 23:29:50 +03:00
Artem Kharytoniuk
54ab26edb3 Cinematic images update. 2017-03-27 17:20:21 +03:00
Artem Kharytoniuk
35363cb05d Cleanup. 2017-03-27 12:03:54 +03:00
Artem Kharytoniuk
f12488d99f Added vk.h/cpp - it is going to be the main vulkan related module in the renderer.
The plan is to remove other vulkan modules copied from the demo project for quick bootstrapping and replace them by more engine specific vulkan code.
2017-03-24 11:52:01 +02:00
Artem Kharytoniuk
f944034d17 First attempt for general frame begin/end vulkan functionality.
Test code to draw q3 cinematic.
Bugs to fix when things will settle down a bit: cinematic leaks memory, render_view function invalidates command buffer when multiple scenes are rendered in a single frame.
2017-03-23 23:19:44 +02:00
Artem Kharytoniuk
ab66921e14 Added VkImage to image_t. For testing purposes draw all images in a sequence on screen aligned quad. 2017-03-22 11:08:58 +02:00
Artem Kharytoniuk
0b2685bb4b Removed image_t::TMU. 2017-03-20 21:21:55 +02:00
Artem Kharytoniuk
26dda0aa5e Removed unsupported platform code. 2017-03-20 20:57:49 +02:00
Artem Kharytoniuk
fa40b3b8ce Old features cleanup: GL_ARB_multitexture is not optional anymore, always use qglDrawElements for rendering. 2017-03-20 20:35:48 +02:00
Artem Kharytoniuk
a4a5920a93 Removed unused function. 2017-03-20 12:48:10 +02:00
Artem Kharytoniuk
1b78b53bea Simplification and cleanup of windows opengl initialization.
Removed r_colorbits, use desktop color depth as default value. Nevertheless if there are issues when looking
for corresponding pixel format it is still posible to obtain pixel format with color depth that is different
from desktop color.
No changes to game modules, which means that game UI can still set r_colorbits but it has no effect.
2017-03-20 10:31:02 +02:00
Artem Kharytoniuk
a16c11adf6 Disabled bot log. 2017-03-17 20:43:33 +02:00
Artem Kharytoniuk
3113bc698b Removed filter for 3rd party headers from renderer project. 2017-03-17 17:03:01 +02:00
Artem Kharytoniuk
0454c6d58d Updated gitignore. 2017-03-17 16:50:20 +02:00
Artem Kharytoniuk
12e190c7c7 Updated VS projects. 2017-03-17 15:37:05 +02:00
Artem Kharytoniuk
389bbf32c2 Rename: source -> src. 2017-03-17 15:28:25 +02:00
Artem Kharytoniuk
06f5be6462 Updated folders structure: binaries -> bin. 2017-03-17 12:27:59 +02:00
Artem Kharytoniuk
19749d74c8 Created separate vulkan window with running demo and update it on each renderer tick. 2017-03-17 12:13:51 +02:00
Artem Kharytoniuk
9d0f0134b0 Added test model and shaders. 2017-03-16 23:01:39 +02:00
Artem Kharytoniuk
b482e778ff Added source files from demo project as starting point for vulkan development. 2017-03-16 22:32:02 +02:00
Artem Kharytoniuk
10ef302b5f Removed linker dependencies from the game projects. Default libraries (crt and core windows) will do the job. 2017-03-16 20:18:56 +02:00
Artem Kharytoniuk
93d0d4a318 Added SDL2.pdb. 2017-03-16 14:07:45 +02:00
Artem Kharytoniuk
a0443ea3c7 Moved libraries to third_party folder. 2017-03-16 11:12:29 +02:00
Artem Kharytoniuk
569af71ad3 Updated vulkan import library (1.0.42.1). 2017-03-16 11:03:18 +02:00
Artem Kharytoniuk
d5b1ade094 Added glm library. 2017-03-16 11:02:04 +02:00
Artem Kharytoniuk
7174dbb9af Added vulkan headers (1.0.42.1). 2017-03-16 10:00:44 +02:00
Artem Kharytoniuk
2b29b1ea97 Link renderer project with SDL lib. 2017-03-14 10:12:59 +02:00
Artem Kharytoniuk
9e6d17cc75 Update README.md 2017-03-13 21:54:57 +02:00
Artem Kharytoniuk
79c729531b Updated windows sdk version. 2017-03-13 17:01:13 +02:00
Artem Kharytoniuk
020a63901c Update README.md 2017-03-13 15:21:24 +02:00
Artem Kharytoniuk
aff54fb46a Yet another readme update. My english is terrible. 2017-03-13 15:03:38 +02:00
Artem Kharytoniuk
711f4f7cf0 Update README.md 2017-03-13 15:00:41 +02:00
Artem Kharytoniuk
3b4ceffda6 Update README.md 2017-03-13 14:53:55 +02:00
Artem Kharytoniuk
babaf05d91 Added SDL static library. 2017-03-13 13:46:58 +02:00
Artem Kharytoniuk
edc4f2cad2 Renamed visual studio projects folder: vs2015 -> visual-studio. 2017-03-13 13:45:06 +02:00
Artem Kharytoniuk
a59c157a0a Converted visual studo project files to VS 2017. 2017-03-13 13:37:01 +02:00
Artem Kharytoniuk
680abbb4cc Added SDL headers. 2017-03-13 13:34:30 +02:00
Artem Kharytoniuk
563664a1c0 Replaced jpeg-6 with stb_image/tiny_jpeg 2017-03-04 13:49:30 +02:00
Artem Kharytoniuk
6845d11db6 Kenny edition rebranding.
- added 'Kenny edition' suffix to app version string.
- added '-ke' suffix to executable name.
2016-07-19 23:52:34 +03:00
Artem Kharytoniuk
1bdb16d979 Updated QVM build scripts. 2016-07-16 13:29:42 +03:00
Artem Kharytoniuk
ce760440ae Removed DirectInput mouse support. Microsoft does not recommend to use DI for mouse handling anymore.
Removed midi controller/joystick support in platform code.
2016-07-14 22:33:22 +03:00
Artem Kharytoniuk
00bde24f33 quake3.vcxproj clean up. 2016-07-12 23:21:57 +03:00
Artem Kharytoniuk
e8200f6f1b Rename: win32 -> platform. 2016-07-12 22:54:23 +03:00
Artem Kharytoniuk
a9ec999a1c Dropped x86 suffix from dll names. 2016-07-12 09:06:01 +03:00
Artem Kharytoniuk
19b403cda8 Dropped support for 32 bit version. 2016-07-12 00:30:58 +03:00
Artem Kharytoniuk
98bbbf191c Moved tools binaries to tools folder
Removed old q3 sdk files.
2016-07-12 00:12:51 +03:00
Artem Kharytoniuk
38d5c6269e Fixed invalid paths in project files. 2016-07-11 23:40:01 +03:00
Artem Kharytoniuk
4e53d88a34 Put output/intermediate directories configuration into shared.props 2016-07-11 23:09:17 +03:00
Artem Kharytoniuk
2c3ee667c9 Fixed configurations for vm projects. 2016-07-11 22:25:13 +03:00
Artem Kharytoniuk
8e99b7db62 Moved quake3 project's source code folders to source/engine. 2016-07-11 21:53:46 +03:00