Commit Graph

1720 Commits

Author SHA1 Message Date
Garux
07e2a65a93 install-dlls-msys2-mingw.sh: also copy new external gdk-pixbuf stuff
fixes #17
2018-12-21 11:05:30 +03:00
Garux
0a91aaef32 fix compilation in Ubuntu 2018-12-16 14:18:46 +03:00
Garux
43f6e8977a upper the README.md case 2018-12-13 21:29:42 +03:00
Garux
a7d09ee22e update README.md 2018-12-13 21:19:16 +03:00
Garux
bcbbde0b35 remove debug prints 2018-12-13 19:31:23 +03:00
Garux
9eff327c70 refactor brush transform evaluation code to reduce amount of unneeded evaluations to 0
improvable: don't evaluateBRep on shader changed, perhaps more
fix: brush vertex manip: no vertexModeFree() after identity transform (mouse forth and back / rotate dialog 0 / insertion w/o move) = selects vertices on undo
fix: brush vertex manip: tex vertex lock: broken for 220
use brush::vertexmode code to delete selected brush components
2018-12-13 19:13:26 +03:00
Garux
868ff8fe50 * insert brush vertices in vertex mode by clicking with no ones selected 2018-12-11 13:19:07 +03:00
Garux
9a2886e624 add build tool skeleton; does nothing, button is hidden 2018-12-10 23:01:09 +03:00
Garux
907c0b1265 minus Brush_textureChanged(); call, faces are getting deselected anyway 2018-12-10 21:08:52 +03:00
Garux
51c798fd9c * Snap to grid in a component mode: snap whole objects, if no components selected
* Snap brush/its vertices to grid: rebuild brush from snapped vertices with optional texture vertex lock
2018-12-10 21:00:33 +03:00
Garux
3f3230ed2a remove debug prints 2018-12-10 17:51:41 +03:00
Garux
435c41b73b * new vertex editing mode, preserving non modified vertices (=adding/removing faces automatically)
with debug prints
2018-12-10 17:50:40 +03:00
Garux
6b8b568fd2 C++11 candy 2018-12-08 16:44:08 +03:00
Garux
389030e05d fix cached brush face centroid tracking 2018-12-05 15:19:12 +03:00
Garux
70167de13b switch CSG_build_hull to https://github.com/akuukka/quickhull lib, feels robust enough
use -std=c++11
2018-12-01 15:43:26 +03:00
Garux
058ae2697e use original brush for CSG_DeleteComponents result and try to for CSG_WrapMerge to preserve selection on undo 2018-11-24 01:49:58 +03:00
Garux
adc6adf50e delete duplicate code, enable search in find/replace dialog in selected in component mode 2018-11-23 16:50:27 +03:00
Garux
7b28489554 Merge pull request #19 from NeonKnightOA/master
Fixing some lines which cause compile errors in some systems.
2018-11-15 07:30:57 +03:00
Neon_Knight
e378a87134 It fixes compilation errors in some systems. 2018-11-14 20:59:37 -03:00
Garux
1ae93ef20c also merge clipper points on CSGWrapMerge command 2018-11-15 01:02:37 +03:00
NeonKnightOA
fd3cd64c35 Merge pull request #2 from Garux/master
Updating the repo.
2018-11-14 18:44:37 -03:00
Garux
a88202f6c1 CSG_build_hull: use bruteforce, when is reasonable (double facehoof) 2018-11-15 00:16:39 +03:00
Garux
d83d5977b7 * fix: update component modes toolbar buttons on entering clipper mode 2018-11-14 22:38:00 +03:00
Garux
1afd6126fd Merge pull request #16 from neogeographica/joel-dialogs
small improvements for MeshTex plugin About/Help dialogs
2018-11-06 12:18:56 +03:00
Joel Baxter
c2501bb551 add URL to Help dialog
Link to a sort-of-useful online doc.
2018-11-05 15:47:36 -08:00
Joel Baxter
dc165777ea remove word "commit" from the About dialog
(since the commit hash itself has already been removed)
2018-11-05 15:46:46 -08:00
Garux
c611be157a * also filter "textures/common/donotenter" by Botclips filter 2018-11-01 02:24:12 +03:00
Garux
12c00a60ef Merge pull request #13 from zturtleman/picomodel-obj-surface-vertexes
Fix over allocating vertexes for OBJ models with multiple surfaces
2018-10-31 11:31:22 +03:00
Garux
29998d8e8f * improve rotation manipulations consistency in camera 2018-10-31 11:23:08 +03:00
Zack Middleton
9aa9620d4d Fix over allocating vertexes for OBJ models with multiple surfaces
Loading Wavefront OBJ models in picomodel (used by radiant and q3map2)
did not reset the surface vertex index when starting a new surface. This
caused there to be unused vertexes, equal to the number of vertexes in
all previous surfaces, at the beginning of each surface. Exponential OBJ
vertex memory usage as number of surfaces increases. It did not affect
displaying or processing the surface faces.
2018-10-30 20:27:44 -05:00
Garux
c49be81280 use TranslateFreeXY_Z in 2d in DragManipulator & ClipManipulator 2018-10-30 13:29:12 +03:00
Garux
8508ee720e * XY + Z style of transform manipulator translations 2018-10-30 12:31:04 +03:00
Garux
74f2f5a5b4 * improve skew manipulation consistency in camera 2018-10-30 11:32:32 +03:00
Garux
b6fd6e803f * 3d camera clipper: move points in XY + Z style with shift, ctrl, alt; snap to grid with ctrl 2018-10-30 01:04:34 +03:00
Garux
d716c4d0b9 tweak new miniz 2018-10-23 19:43:04 +03:00
Garux
2384269177 update miniz to recent version https://github.com/richgel999/miniz 2018-10-23 19:32:18 +03:00
Garux
736f89026f use convhull_3d for quicker hull calculation 2018-10-22 18:36:38 +03:00
Garux
1191f54ef4 add https://github.com/leomccormack/convhull_3d/blob/master/convhull_3d.h 2018-10-22 18:33:40 +03:00
Garux
70254905c8 fix: crash in CSG::BrushDeleteSelected (again(likely-)) 2018-10-22 16:09:11 +03:00
Garux
053df17a35 binds... * clipper::enter, shift+enter, doubleclick: merge brushes and components with clipper points, if no cut occured 2018-10-22 13:58:36 +03:00
Garux
07bc303c2d * arbitrary rotation dialog fix: also handle extra precision of values on execution by button press 2018-10-21 23:01:12 +03:00
Garux
2836989099 binds... * z, backspace (DeleteSelection): also delete selected components (vertices/edges/faces) of brush in a component mode 2018-10-18 20:14:29 +03:00
Garux
0f7af6aaa4 binds... * shift + u: new uniform CSG wrap merge algorithm, merging selected brushes and/or components 2018-10-16 01:20:09 +03:00
Garux
614885f1fb fix typos 2018-10-07 23:36:13 +03:00
Garux
502cc59eee fix 64bit compilation 2018-10-07 04:54:32 +03:00
Garux
2a3ca3a44f binds... * alt + m2 in camera: orbit around clicked point 2018-10-07 02:20:29 +03:00
Garux
9c91f4fa78 binds... * alt + m1 in camera: new resizing mode for brushes, curves and doom3 lights with direct and indirect selection methods 2018-10-06 02:31:05 +03:00
Garux
f99cf57f27 fix some strncpy use 2018-09-29 21:34:03 +03:00
Garux
86904473bb * picomodel: do some guessings about shader paths to handle more cases out of the box; ones are based on material and diffuse map names:
name w/o path: assume textures are in the folder, where model file is
		absolute path or with ..: try to cut at "/models/" or "/textures/" (as if leading to game folders); do previous case, if not
		strip extensions and turn slashes to forward ones anytime
	* picomodel::obj: fix diffuse map paths loading from .mtl
2018-09-29 14:39:10 +03:00
Garux
cf885ea4ea use OpenGLRenderable to draw camera workzone for proper sorting and smoother states management 2018-09-25 20:50:04 +03:00