87 lines
5.0 KiB
XML
87 lines
5.0 KiB
XML
<?xml version="1.0"?>
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<project version="2.0">
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<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath "[EnginePath]" -fs_homepath "[UserEnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
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<build name="Single: -bsp (for testing layout only)">
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<command>[q3map2] -bsp -meta "[MapFile]"</command>
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</build>
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<separator/>
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<build name="Fast: -vis -fast (use when vis takes ages)">
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<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
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<command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
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<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
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</build>
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<build name="Fast: -samplesize 16 (low resolution lightmaps)">
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<command>[q3map2] -bsp -meta -maxarea -samplesize 16 "[MapFile]"</command>
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<command>[q3map2] -vis -saveprt "[MapFile]"</command>
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<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
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</build>
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<build name="Fast: -samplesize 8 (not so fast)">
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<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
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<command>[q3map2] -vis -saveprt "[MapFile]"</command>
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<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 4 -randomsamples -fill "[MapFile]"</command>
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</build>
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<separator/>
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<build name="Final: -bounce 8 -dirty (new Xonotic's default)">
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<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
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<command>[q3map2] -vis -saveprt "[MapFile]"</command>
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<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -fastbounce -bouncegrid -nobouncestore -dirty -dirtdepth 64 -dirtscale 0.8 -fill "[MapFile]"</command>
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</build>
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<separator/>
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<build name="Final: -bounce 8 (no darker corners)">
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<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
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<command>[q3map2] -vis -saveprt "[MapFile]"</command>
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<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -fastbounce -bouncegrid -nobouncestore -fill "[MapFile]"</command>
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</build>
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<build name="Final: -bounce 8 -bouncescale 2 -dirty (more bounced light)">
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<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
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<command>[q3map2] -vis -saveprt "[MapFile]"</command>
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<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -bouncescale 2 -fastbounce -bouncegrid -nobouncestore -dirty -dirtdepth 64 -dirtscale 0.8 -fill "[MapFile]"</command>
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</build>
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<build name="Final: -bounce 8 -bouncescale 2 (more bounced light, no darker corner)">
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<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
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<command>[q3map2] -vis -saveprt "[MapFile]"</command>
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<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -bouncescale 2 -fastbounce -bouncegrid -nobouncestore -fill "[MapFile]"</command>
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</build>
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<separator/>
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<build name="Create minimap from .bsp">
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<command>[q3map2] -minimap "[MapFile]"</command>
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</build>
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<separator/>
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<build name="Update entities in the .bsp">
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<command>[q3map2] -onlyents "[MapFile]"</command>
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</build>
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<build name="Export entities from .bsp">
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<command>[q3map2] -exportents "[MapFile]"</command>
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</build>
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<separator/>
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<build name="Convert .map to .obj model">
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<command>[q3map2] -convert -format obj -patchmeta -readmap "[MapFile]"</command>
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</build>
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<build name="Convert .map to .obj model: -subdivisions 4 (more tris)">
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<command>[q3map2] -convert -format obj -patchmeta -subdivisions 4 -readmap "[MapFile]"</command>
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</build>
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<build name="Convert .map to .ase model">
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<command>[q3map2] -convert -format ase -patchmeta -readmap "[MapFile]"</command>
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</build>
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<build name="Convert .map to .ase model: -subdivisions 4 (more tris)">
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<command>[q3map2] -convert -format ase -patchmeta -subdivisions 4 -readmap "[MapFile]"</command>
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</build>
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<separator/>
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<build name="Compile & convert .bsp to .obj model (optimized)">
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<command>[q3map2] -meta -patchmeta "[MapFile]"</command>
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<command>[q3map2] -convert -format obj "[BspFile]"</command>
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</build>
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<build name="Compile & convert .bsp to .obj model: -subdivisions 4 (optimized, more tris)">
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<command>[q3map2] -meta -patchmeta -subdivisions 4 "[MapFile]"</command>
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<command>[q3map2] -convert -format obj "[BspFile]"</command>
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</build>
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<build name="Compile & convert .bsp to .ase model (optimized)">
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<command>[q3map2] -meta -patchmeta "[MapFile]"</command>
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<command>[q3map2] -convert -format ase "[BspFile]"</command>
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</build>
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<build name="Compile & convert .bsp to .ase model: -subdivisions 4 (optimized, more tris)">
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<command>[q3map2] -meta -patchmeta -subdivisions 4 "[MapFile]"</command>
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<command>[q3map2] -convert -format ase "[BspFile]"</command>
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</build>
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</project>
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