Files
netradiant_installed/gamepacks/xonotic.game/default_build_menu.xml
2024-06-01 17:34:27 +02:00

87 lines
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XML

<?xml version="1.0"?>
<project version="2.0">
<var name="q3map2">&quot;[RadiantPath]q3map2.[ExecutableType]&quot; -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath &quot;[EnginePath]&quot; -fs_homepath &quot;[UserEnginePath]&quot;<cond value="[GameName]"> -fs_game [GameName]</cond></var>
<build name="Single: -bsp (for testing layout only)">
<command>[q3map2] -bsp -meta &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="Fast: -vis -fast (use when vis takes ages)">
<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
<command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
</build>
<build name="Fast: -samplesize 16 (low resolution lightmaps)">
<command>[q3map2] -bsp -meta -maxarea -samplesize 16 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
</build>
<build name="Fast: -samplesize 8 (not so fast)">
<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 4 -randomsamples -fill "[MapFile]"</command>
</build>
<separator/>
<build name="Final: -bounce 8 -dirty (new Xonotic's default)">
<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -fastbounce -bouncegrid -nobouncestore -dirty -dirtdepth 64 -dirtscale 0.8 -fill "[MapFile]"</command>
</build>
<separator/>
<build name="Final: -bounce 8 (no darker corners)">
<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -fastbounce -bouncegrid -nobouncestore -fill "[MapFile]"</command>
</build>
<build name="Final: -bounce 8 -bouncescale 2 -dirty (more bounced light)">
<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -bouncescale 2 -fastbounce -bouncegrid -nobouncestore -dirty -dirtdepth 64 -dirtscale 0.8 -fill "[MapFile]"</command>
</build>
<build name="Final: -bounce 8 -bouncescale 2 (more bounced light, no darker corner)">
<command>[q3map2] -bsp -meta -maxarea -samplesize 8 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -bouncescale 2 -fastbounce -bouncegrid -nobouncestore -fill "[MapFile]"</command>
</build>
<separator/>
<build name="Create minimap from .bsp">
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="Update entities in the .bsp">
<command>[q3map2] -onlyents &quot;[MapFile]&quot;</command>
</build>
<build name="Export entities from .bsp">
<command>[q3map2] -exportents "[MapFile]"</command>
</build>
<separator/>
<build name="Convert .map to .obj model">
<command>[q3map2] -convert -format obj -patchmeta -readmap "[MapFile]"</command>
</build>
<build name="Convert .map to .obj model: -subdivisions 4 (more tris)">
<command>[q3map2] -convert -format obj -patchmeta -subdivisions 4 -readmap "[MapFile]"</command>
</build>
<build name="Convert .map to .ase model">
<command>[q3map2] -convert -format ase -patchmeta -readmap "[MapFile]"</command>
</build>
<build name="Convert .map to .ase model: -subdivisions 4 (more tris)">
<command>[q3map2] -convert -format ase -patchmeta -subdivisions 4 -readmap "[MapFile]"</command>
</build>
<separator/>
<build name="Compile &amp; convert .bsp to .obj model (optimized)">
<command>[q3map2] -meta -patchmeta "[MapFile]"</command>
<command>[q3map2] -convert -format obj "[BspFile]"</command>
</build>
<build name="Compile &amp; convert .bsp to .obj model: -subdivisions 4 (optimized, more tris)">
<command>[q3map2] -meta -patchmeta -subdivisions 4 "[MapFile]"</command>
<command>[q3map2] -convert -format obj "[BspFile]"</command>
</build>
<build name="Compile &amp; convert .bsp to .ase model (optimized)">
<command>[q3map2] -meta -patchmeta "[MapFile]"</command>
<command>[q3map2] -convert -format ase "[BspFile]"</command>
</build>
<build name="Compile &amp; convert .bsp to .ase model: -subdivisions 4 (optimized, more tris)">
<command>[q3map2] -meta -patchmeta -subdivisions 4 "[MapFile]"</command>
<command>[q3map2] -convert -format ase "[BspFile]"</command>
</build>
</project>