Commit Graph

595 Commits

Author SHA1 Message Date
Rudolf Polzer
c5639967f0 ::zerowing-base=336
merge script from zerowing repos
2010-11-18 10:30:36 +01:00
Rudolf Polzer
08f58dfd1f makefile: make verbose dep check more verbose 2010-11-16 14:06:41 +01:00
Rudolf Polzer
5473ceccf9 simplify font drawing a bit so we only have to move one function to pango 2010-11-16 12:24:06 +01:00
Rudolf Polzer
bf2ca2011e bobtools patch width/height fix from OSXNetRadiant. Now we seem to be mostly in sync with OSXNetRadiant rev 94. 2010-11-15 07:21:12 +01:00
Rudolf Polzer
fa9d3a210a new args -meta and -patchmeta to -convert with .map file argument 2010-11-13 08:31:56 +01:00
Rudolf Polzer
32f2674d17 option -forcereadbsp for -convert to allow forcing the BSP reading code in the radiant build menu 2010-11-13 08:03:39 +01:00
Rudolf Polzer
ec7957adec change texture lock default to true; remove weird user pref munging 2010-11-04 14:55:43 +01:00
Rudolf Polzer
288318d040 apparently calling FindOrInsertWorldspawn during tree traversing is bad, so let's not do that 2010-11-01 07:43:42 +01:00
Rudolf Polzer
4adf8ad52b WarsowPack download URL doesn't respond... so I have to comment it out to make the compile work again 2010-10-31 16:33:04 +01:00
Rudolf Polzer
cf84ba8be2 new light option -fill to improve lossy compression of lightmaps (should have no other impact) 2010-10-31 12:38:58 +01:00
Rudolf Polzer
62fdec79ee local variables ALSO work better when declared 2010-10-30 18:10:23 +02:00
Rudolf Polzer
b7a62893a4 add a floodlightDirectionScale value to the _floodlight key too (whatever it does) 2010-10-30 18:07:37 +02:00
Rudolf Polzer
39182c67ef no half lambert for xonotic please, it sucks ;) 2010-10-30 18:00:09 +02:00
Rudolf Polzer
020a3febce no need to artificially limit lightmap position for random supersampling 2010-10-30 16:37:04 +02:00
Rudolf Polzer
aa00101d5e dirtmapping: PROPERLY prevent hitting sky 2010-10-30 16:36:53 +02:00
Rudolf Polzer
4553078f35 better override lightSamplesInsist (-samples +1, +2, +3, +4 skip the samples preset loading) 2010-10-22 09:41:48 +02:00
Rudolf Polzer
91ea2ae81c be more verbose about randomsamples presets 2010-10-22 09:36:40 +02:00
Rudolf Polzer
d1e3042389 support search box size in randomsamples too (although useless) 2010-10-22 09:35:41 +02:00
Rudolf Polzer
10dfced6cb -randomsamples: special handling of -samples 1, 2, 3, 4 as quality presets (to be more consistent with typical -samples use) 2010-10-21 20:35:35 +02:00
Rudolf Polzer
5ec6743f09 new .gitattributes file, remove comments from a .map file 2010-10-21 18:12:15 +02:00
Rudolf Polzer
cc6bdd4869 Merge branch 'master' of ssh://icculus.org/netradiant 2010-10-14 10:07:39 +02:00
jal
8c7ca79ef5 Ignore transparent surfaces when floodlighting 2010-10-13 16:26:28 +02:00
Rudolf Polzer
ce482631a3 last workaround did not work. Try a really simple one then. 2010-10-11 20:26:55 +02:00
Rudolf Polzer
f7a2cb9e04 reinit OpenGL state on redraw properly 2010-10-11 20:19:52 +02:00
Rudolf Polzer
61c537beac Merge remote branch 'origin/divVerent/convert-from-map-to-map' 2010-10-10 16:53:39 +02:00
Rudolf Polzer
90402b6978 update surface dialog when moving a brush 2010-10-10 16:44:27 +02:00
Rudolf Polzer
7a0665f156 automatically run the decompiler when specifying a BSP file in Import... 2010-10-10 16:04:41 +02:00
Rudolf Polzer
599056d188 allow different file type selections for open/import/save 2010-10-10 14:35:18 +02:00
Rudolf Polzer
e1ed914df2 clean up the reload-if-failed code 2010-10-10 14:10:10 +02:00
Rudolf Polzer
182f62c459 rename to toggleFormat 2010-10-10 13:54:01 +02:00
Rudolf Polzer
112586a3cf clean up toggleProjection code 2010-10-10 13:53:40 +02:00
Rudolf Polzer
2b0a97c814 somewhat unclean code, sorry... but it allows opening brushPrimitives maps in nonBrushPrimitives mode (experimental) by temp toggling to the correct mode 2010-10-10 10:47:16 +02:00
Rudolf Polzer
652a2d36fb allow changing the "Alternate texture projection" mode at runtime (requires Map_New currently though) 2010-10-10 10:27:50 +02:00
Rudolf Polzer
551d4434f8 detect the wrong type Q3 format by a different error message when loading 2010-10-10 10:05:17 +02:00
Rudolf Polzer
05b62ff70f warn on wrong -convert use, always allow .map input 2010-10-09 21:54:55 +02:00
Rudolf Polzer
cf1b60d899 don't write the bsp twice when pseudo compiling 2010-10-09 21:29:15 +02:00
Rudolf Polzer
6980df0b21 EXPERIMENTAL: make the pseudo compiler able to output a .bsp file:
q3map2 -game xonotic -convert -format xonotic filename.map
note that this is a quite bad compile (no tjunctions, no models, nothing, but lightning fast)
2010-10-09 21:22:22 +02:00
Rudolf Polzer
af9f1a2e22 add missing EndBSPFile() call 2010-10-09 19:47:13 +02:00
Rudolf Polzer
8442ecbb14 .ase also works from .map! 2010-10-09 19:37:43 +02:00
Rudolf Polzer
1b73f1f78b the decompiler now can convert .map files too 2010-10-09 19:28:19 +02:00
Rudolf Polzer
205771e916 initial code for converting .map to .map 2010-10-09 18:25:19 +02:00
Rudolf Polzer
43f30dc837 fix issues with embedded models 2010-10-08 20:38:30 +02:00
Rudolf Polzer
b56cb7b42e properly export texdef origin brushes 2010-10-08 06:30:36 +02:00
Rudolf Polzer
266de1d7bb fix "bad texdef" 2010-10-08 06:22:47 +02:00
Rudolf Polzer
b5c33b5fd7 decompiler now outputs somewhat correct texdef 2010-10-07 21:04:54 +02:00
Rudolf Polzer
e5e8f67120 break break break ;) 2010-10-07 17:56:41 +02:00
Rudolf Polzer
f5fc3cd9f9 fix compile errors 2010-10-07 17:43:05 +02:00
Rudolf Polzer
c5745ac942 experimental non-BrushPrimit map decompiling (probably won't even compile yet) 2010-10-07 17:38:45 +02:00
Rudolf Polzer
18c11bf55e YEAH! I think this fixes the lightmaps-of-patches bug! 2010-10-05 18:50:24 +02:00
Rudolf Polzer
cadab3422e more warnings 2010-10-05 15:06:52 +02:00